Stellaris armour hardening. This means strike craft are hardcountered by attacking with 2 fleets from different angles as they will just fly back and forth in the space in between instead. Stellaris armour hardening

 
 This means strike craft are hardcountered by attacking with 2 fleets from different angles as they will just fly back and forth in the space in between insteadStellaris armour hardening Living Metal and Zro are kinda weird resources because they have very few uses

Hardening doesn't add a negative but it removes the entire reason to use penetrating weapons. armor hardening also better in countering disruptors ReplyGo to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. Other than Armor Hardening, it's just the edict to speed up megastructure construction. 7% shields/day, or 250 out of 35834. The other version is "%chance to reduce any damage from penetrating at all" but I. 50, vs Gamma lasers at 6. Sohei May 14, 2016 @ 7:44pm. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. Darvin3. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. I'm putting them together with PD destroyers, pure missile cruisers and some battleship-hull carriers. But competitive Stellaris, is complete toss. It looks like tier 5 armour is better than crystal, maybe even tier 4. Is crystal armour no longer good? Is it just an advantage for early game? เข้าสู่ระบบ ร้านค้า. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Armor also is notably more expensive than shields, and being able to equip a cheaper reactor doesn't come close to making up for the increased costs. gautam_jat • 6 mo. Is this a good strategy for winning battles right now?It looks like tier 5 armour is better than crystal, maybe even tier 4. Affect enemy chance to hit by formula: Enemy chance to hit = enemy Accuracy - MAX ( (your Evasion - enemy Tracking), 0) That mean - Tracking only negate enemy Evasion and will never increase chance to hit on it's own. Torpedos now deal more damage the bigger the target. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Losing 100 Ar or 125 Sh to get 65 Hull. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". Q2. The reason is, because the shields are taking a lot of energy from the reactors. Also, shield/armor hardening could make a disruptor. . Stellaris has a rather cheap upgrade system, where its easy to switch designs. If you think you can destroy an smaller fleet that got split from the main doomstack with your cloaked ships do it and then retreat for 120 days until you can cloak again. ; About Stellaris Wiki; Mobile view Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. Over time they became the only remaining force that mattered with well over 100K fleet power. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. Guaranteed Ascension Tech 3. This means strike craft are hardcountered by attacking with 2 fleets from different angles as they will just fly back and forth in the space in between instead. 9 ‘Caelum’ Patch. --Strikecraft are not too far off from their base version, mainly gaining speed, regen, firing rate, and range. Depends on who you're fighting. I do however have now tier 6 dragon scale armour, contingency armour hardening, fallen empires drivers and power supplies, enigmatic fortress tracking devices and even prythorn’s scourge fighters and missiles. There's a reason conventional bypass weapons do an order of magnitude less damage than the others. 5. As a rare tech, Basic Cloaking Fields has a small chance of appearing. 10. I’ve only fought against normal empires so far in 3. Admiral: +10% Damage, +10% Armor Hardening; General: +5% Army damage, +10% Army collateral damage;. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. I prefer armor Regen and have a slight armor favoritism. 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. It makes no immersive sense. *Archeoengineering should allow the acquisition of null-void beams. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. i would say its not good since most starbases you capture in war is nearby. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. ago. Do not forget about armor hardening! Warscore: Lot of things work against Hive Minds. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. At which point it still doesnt offer enough to be valueable. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. Shields are already treated worse than armor, why this hardening could not just work a little better? Like shiled points equal to % of hardening will be not nullified because of weather. bonus kinetic damage or armor plating if built at a starbase with a netronium building. Stellaris has now only Armor and Missiles. Extra tips: + bigger gun -> bigger dmg. Are extremely powerful vs AI. An example would be the 100% shield bypass ability of missiles, physical torps, and. That’s how badly hardening gimps penetration weapons. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. 32 to armor, 9. Then I'm still waiting for mine lol. 25) gets tanked instead (meaning shields take 6. Disruptors do 4. No. 0. Early game of course I do the classic hangar DP, since they easily counter small ships. ; About Stellaris Wiki; Mobile viewArmor hardening though seems. But that is only even taking into account the enemy damage types. But if some torpedoes do get by, I. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. PvP is where the fleet composition you use matters a lot more I think. Like this: Unbidden have 75% shield hardening, Prethoryn have 75% armor hardening, and Contigency have 50% shield and armor hardening. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. 3. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. 2 Answers. Owning the dragon's hoard and having a mining station over it, gives dragon scale armour (only source of tier 6 armour) and a dragon egg. Content is available under Attribution-ShareAlike 3. Between armor hardening (which only helps vs Disruptor) or Shield Hardeners, shield hardener is obviously. 6 has a component that requires Living Metal: advanced armour hardening (reduces the efficiency of weapons that otherwise ignore armour. Think about it, your have more than enough shield and armor slots to reach 100% hardening on the shields and reach 60% hardening on the armor thanks to having four utility slots. It is now possible to get 100% of both shield and armor hardening using councillors only. i. majdavlk • 2 min. In PvE you don't need to worry about timing - the AI tends not to use hardening components, so disruptor corvettes never stop being good. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. Added new aux components that use Exotic Gases, Rare. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. 5 days. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. 64. The amout of armour one can put on a ship is determined by the armour rating and the percentage. Just had a random thought here. r/Stellaris • 6 mo. Its DPS is 4. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. is it worth it do you think?In endgame between your other bonuses, gateways, and tech, they become less and less useful and +10% shields (especially if you have the psionic shields tech and are facing an Overwhelming Unbidden invasion) or hull/armor regen (useful against the Scourge or for protracted campaigns in massive enemy territories, don't invade Russia in. Small ships can't do it. #1 corisai Jun 16 @ 4:54am Originally posted by Bumc: Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs. Interact with diverse alien races, discover strange. Battle ships are your heavy carriers and artillery weapons. *) Fix the modifier issue after the 2. This is separate from your Naval Capacity (shown at the top of the screen). Archeotech Makes Juggernauts Waaaaaaay More Tanky. Like missiles, you should only use disruptors if you're not using other weapons in the fleet - there's no point using other weapons to damage shields and armor if the enemy dies before they can. Apr 4, 2019 683 24. 50% shield hardening means 50% of the damage received goes to your hull or armor, 50% goes to the shield. Also adds passive repairs and minor amounts of armour hardening. Been kinda curious but theres nothing that actually shows the effect when equipped in ship designer and the wiki isnt any help on this either - increase resistance could be anything. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). 4 or 3. 1 comment. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. I really don’t remember. And it gets better: With Archaeo-Engineers AP, all archaeotech weapons does +33% more damage, promoting the Ancient Cavitation Collapser to Gamma Ray Laser levels of. Armor is definitely the way to go. Psychics and Synthetics have 10% shield/armor hardening respectively. The ship components look nice and ll but in the end you have weaker ships. Some weapons do bonus damage against shields. You can get some hardening on day 1 from Admiral traits. If your post has been moved here from another thread, please re-read the thread rules and feel. Ironically, there is an advanced armor option known as Dragonscale Armor. Is this a good strategy for winning battles right now?Stellaris Wiki Active Wikis. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. TTundri. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Stellaris boasts 16 different resources to manage, split into two distinct categories: material and abstract. ago. I'll do that then ~ and thanks; the. Content is available under Attribution-ShareAlike 3. Stellaris/commonfederation_perks. The new shields and weapons etc in the coming DLC are really cool, but hinge completely on the AI actually being able to use them. Armor could give you lots of hit points, doesn't use power, but reduces evasion. 2x Shield III - 430 HP or 473 HP with 1x shield capacitor. Does this mean I don't need any armor at all?Shields won't regenerate at all unless a charger is present (in vanilla game that is). There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Yes it's worth it. Also you can use them to just nuke the grey tempest main base as grey tempest doenst have cloak detection (yet). As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Side bonus of 80% shield hardening and 400 extra armor and shields. It gets shot by a 50% penetrating shot. 25 days. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. At which point it still doesnt offer enough to be valueable. With proper combination archeotech weapons and modules in ship are really good, especially pulse Armor and giga canon version of archeotech. Is this a good strategy for winning battles right now?The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. It felt really bad that it was almost always better to pick armour late game because only scourge strikecraft have 66% armour bypass. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. It's logical given how common armor penetration is toady, and that armor must absorb the energy rather than deflect it as shields do, while armor absorbs the energy some will inevitably pass through. 6. Side bonus of 80% shield hardening and 400 extra armor and shields. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that. Lasers do 6. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Both are late game anyway so doesn't matter. And balance of anti shield and anti armour weapons set up as well. Stellaris ship design is a slightly more complicated version of Galactic Civilization ship design in the end it's still more or less rock-paper-scissors. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. and a fair amount of sheild and armour hardening. #15. Not on corvettes though. " Stellaris Mods Used: Extra Ship Components 3. I believe one of the fallen empires are very into disruptors. 6 “Orion” update includes many changes to combat. Guaranteed Ascension Tech 3. I would simply: - Swap Fleet Supremacy edict (which fits better into the Tradition Tree) and the War Doctrines policies, which would be unlocked by tech. Armor Hardening 6000: 2 Reactive Armor Ceramo-Metal Alloys Rare Crystal Manufacturing; Base: 70It looks like tier 5 armour is better than crystal, maybe even tier 4. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. +10% Armor Hardening from Ancient Rampart starbase modules +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). . Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. Ignored by far more weapon types. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. It looks like tier 5 armour is better than crystal, maybe even tier 4. Shield hardeners are a new defensive technology in the upcoming 3. Observe the full damage going through shield. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. Living metal can be used in a ship component that provides a lot of armor hardening, or in a certain powerful edict, Nanites can be changed into rare resources with a building or used for a research buff, think there was also a ship component but I never used that one. Stellaris: Suggestions. questionable at best. Small. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. It looks like tier 5 armour is better than crystal, maybe even tier 4. All three can beat pretty much anything the singleplayer game will throw at you, although I'd recommend (2) for fighting 25x or stronger crises. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). 2. • 3 mo. Sprinkle in 10 or so swarmer dds if possible to help overwhelm PD and pick off smaller ships. ago. 34 average damage. The +10 adaptive trait is better if you combine with happiness to get 90 on your same biomes as homeworld. (Cruisers and above) that have shield/armor hardening Weaknesses: Hard loses to everything Techs needed: Autocannons, Plasma Cannons (optional: better Thrusters, Afterburner) Required Components: best Thruster,. ago. Below is an example of what I found out while testing ship combat. 85 and they have 100 range, they're basically long range disruptors. There's not really that much you need in terms of utility components. " Even at 100% armour pen it still reduces damage. 6 and not had any issues. Not on corvettes though. 8 FogeltheVogel • 7 mo. Shields are generally better for long campaigns while armor is better for that big battle. From wiki. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. 75 to armor and 6. E. Later on the AI has a fascination with Autocannons, so Armor is undoubtedly the way to. 8 FogeltheVogel • 7 mo. Legacy Wikis. Assuming same tech and bonuses, these builds will come up on top against every mono-hull fleet. Stellaris. 6 "Orion" open beta. 6x Crystal plating - 1650 HP. Now say, 30% shield hardening cuts Disruptor damage by a third. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. And if they have, armor is better than hull against kinetic batteries. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). If you are facing, say, cruiser-carrier missile boats, they'll be kiting at 75+ range while putting out 24 from fighters 20 M slot missiles 16 S slot missiles (60) of DPD per Cruiser. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. does it work & what does it do? (have 4 25% armor hardeners on) does it prevent any damage to hull before the armor breaks?and a huge stack of armour. There is no better - you need to figure out what your enemy uses and try to counter it. gautam_jat • 6 mo. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. Perhaps if Stellaris introduced manpower, it could make things work better. Wooden-Many-8509 • 22 min. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Below is an example of what I found out while testing ship combat. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Lets use small weapons as an example. The Stellaris 3. 6 “Orion” update includes many changes to combat. Every single competitive multiplayer game I’ve seen videos on is essentially a couple empire types outright banned, and then the rest of the players essentially are all the same exact thing with small variations. The downside if that they use power and missiles/torpedo bypass them entirely. 01 base, 12. The other version is "%chance to reduce any damage from penetrating at all". View this video if you want to see. and a huge stack of armour. ) The Protodermis Theory: Living Metal is some kind of bizarre miracle material that can adopt the physical and chemical properties of dozens of other chemicals under certain conditions. Out of combat, hull and armor regen is multiplied by 5, just like shield regen. #1. Meaning you can get 100% hardening on a large ship, pretty easily. Strike craft know they are good against armor and will anoyingly retarget to other ships once the armor of a ship has been stripped even if the ship is on the other side of the system. WolfsunEvasion: chance to negate any damage in combat. Try it out, it'll bypass shields. We’ll go over a few basic strategies to help you figure out what works for you. If i recall And armour rating of 150 or 160 is the amount one would stop at due to that being the "limit" in which armour will be at its max. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Total HP = 2853 with 5. Either don't use shields at all and go just armor, or use positioning and long range to make sure you regain shields before the enemy hits back. . Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. 67. Armor Hardening Adaptive Armor Hardening; weight_modifier and ai_weight check if the physics research leader has Expertise: Materials, instead of the engineering research leader. E. ago. is it worth it do you think?and a huge stack of armour. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code :. 8 Fleets. Go to Stellaris r/Stellaris. If you become the crisis swarming becomes possible. Add a Comment. Dragonscale Armor Ether Drake or Sky Dragon outcome The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. 2x regenerative hull tissue. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. ##### ##### VERSION 3. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. I feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research SpeedThe current "meta" is hardening and penetrating weapons, often hardened armor. An edict to specialize in a branch of research sounds fantastic. Just what it say on the tin. Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Field Manipulation - Tier 5. About this site. It only helps against Disruptors, Lightning, and Arc Emitters (plus a few scourge weapons, to a small extent). An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Do generally aim for a 50/50 blend of Shield and Armour slots * On your Corvettes, try Flack + Lasers => Flack + Auto-cannon (once you have the tech) + Laser, with Afterburners and Swarm. This would make it very useful on fleets and starbases based in Pulsar systems as well. Guns are still damaging to armor, just weak against it. 3 can be fit at maximum onto each Carrier Battleship, along with. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. So in a stat point of view the ascension perk is kind meh, but if you are doing a "role play" sort of game it aint bad. Stellaris is a sci-fi grand strategy game set 200 years into the future. As for the aux slots Always use the accuracy bonus. Armor hardening is mostly a waste, it's only use is against disruptors but the AI doesn't spam those. Reply reply RisingShieldEro • I'll have run pure fighter starbases tho naked ones, they drop fasr. Content is available under Attribution-ShareAlike 3. Of course you have to actually build the platforms for that to matter. 6 update. Contengency got even scarier with this update as it is the only crisis you must brute force, while also being the. Since the archeo armor gives you both armor and shield points, you can fill most of the shield/armor slots with. I'm not a fan of this new type of ship parameter. Some weapons do bonus damage against armor and have armor penatration. Way more! And if you get some unique components, you can get armor regen up to 10%! Shields will always have regen around 0. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. . So if my ship has 100 shields and 15% shield hardening, then, entering into neutron star system, they will still have 15 sields (hardened shield so still. In singleplayer you can just mass these, the AI will never counter them. Way more! And if you get some unique components, you can get armor regen up to 10%! Shields will always have regen around 0. TLDR; Armor is better than shields the vast majority of the time. • 5 mo. Ancient Pulse Armor (and other ancient armaments) are impractical. Ways to Obtain Living Metal. disruptors late game might be worse now. Although, in 1. ago by Leprechaunlock View community ranking In the Top 1% of largest communities on Reddit Anyone know if shield/armor hardening components stack? So. Man creates worst battleship in stellaris. 0 - Orion #####. Larger ships have more. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. Large. . A lot of good weapons bypass shields where as only a few bypass armour. I personally play cooperative multiplayer and that’s the most of it. 1 comment. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. Armor hardening is utterly useless if you don't even try to bypass them, and there are plenty of weapons with excellent bonuses to melting armor. Cheaper Alloys cost than armor. If you're using disruptors they also bypass armor (basically direct hull damage). So I think that it would be fair to nerf all the sources rather than to remove them entirely, like some minmaxers seem to be suggesting. Carrier ai can increase that and thus can increase engagement range. Weapon will bypass shields entirely and damage the hull directly (mitigation from armor will still apply). Invest in tracking bonuses on top of that and you could have the closest thing that should exist to an Artillery-range anti-Destroyer weapon as well as a gun that doesn't really get penalized by Armor's raw potency and is rather countered by hull regen and/or armor hardening, two stats that compete with afterburners for aux slots. 6 “Orion” update includes many changes to combat. I've put about 100-150 hours into the game but have been slacking. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. reactive armor: armor hardening +15%, reduce all weapon damage bonuses to armor by 10% (plasma's +100% damage to armor becomes +90%; laser's +50% damage to armor becomes +45%). Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. I play with 60+ mods, and I've spent a few hours disabling groups of those, then restarting to see if Armor got fixed and no luck. For Synthetic, your admirals would gain the Synth trait instead. It looks like tier 5 armour is better than crystal, maybe even tier 4. Since with behavior rework, they will just kite enemy fleets while they pummel them with missiles. Do not leave feedback in this thread. You basically end up trading off shields and armor for hardening, that is IF you can meet the power requirements. Armor hardening is utterly useless if you don't even try to bypass them, and there are plenty of weapons with excellent bonuses to melting armor. This mod is a global compatibility patch for Stellaris 3. But it also penetrates armor by 50%. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research SpeedIt looks like tier 5 armour is better than crystal, maybe even tier 4. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. g, 100% penetration vs 75%. Stellaris Real-time strategy Strategy video game Gaming. r/Stellaris. 5. 6;Mix Frigates in, that have a bit different behavioral profile. -Hives now have 20k hull and armor, full armor hardening, and very small hull and armor regen. However, they will regenerate these very slowly under normal circumstances, only significantly healing when eating a planet, at a flat or percentage based amout per size consumed. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. For both builds, have a balance of shields and armor, and 2 hardeners (for cruisers and battleships) + AB (for all ships) in the utilities. Generally I do full armour except on one slot, which is shield. I tend to balance between both, but you can also over-emphasize one or the other depending on tech unlocked and weapons your enemy is using. They can kill most enemies if they uncloak right on top of the enemy. Fairly sure this was handled via just slapping a static modifier on a ship via the on_ship_built on_action. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it a try. Stellaris Wiki Active Wikis. This also means using Armour Hardening to lessen the impact of penetration weapons is useful due to the larger armour hp pool.